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They're incredibly expensive and they increase the amount you have to pay in taxes, tolls, and repairs (likelihood of wheel breaking goes up). So a cart is a huge investment both in the short term and long term. There seems to be a lot of variety with tools so I play it safe with them, particularly because they weigh a good deal.
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Tools: 25 and under is an excellent price. So clothes become significantly more profitable in Winter. Demand goes way up in Winter, but not as much as supply. You can buy them for good prices in a lot of places, including some villages, and Ovoros seems to be a good place to sell. Clothes are great because their supply and demand remain relatively static. It seems to be cheapest at Ovoros and most expensive at Urgune, making it a pretty good buy.Ĭlothes: Anything 21 and under is excellent. Spices: ~65 is a good price to buy it at. Here is some info on some of the other commodities, but my knowledge of their prices is much less thorough. Your profit margins octuple after that because you can deal in expensive, light-weight things such as spices, jewelry, etc.
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Really, you have to believe that breaking past the food/hides barrier is the single hardest part of the games.
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Knowing these things will help you advance in the merchant's guild, giving you more goods to buy from and from there it's downhill. Not to mention all of the random patrols that will confiscate it from you. I never see anyplace selling it for less than ~130 or buying it for more than ~25. Hill-Herb: I think this must be a glitch. Above that, I wouldn't bother given its high weight. I've never been able to nail down a pattern with its pricing. Olive Oil: Never buy it unless you have to for a quest. 25 is about the most it will be sold to you for and 22 is the most you can usually hope to sell it for. Hides: 12 trigons is about the bottom of the barrel. Food prices go up in winter, down in fall. If you just want a few easy take-aways this is what you want:įood: 8 trigons is a good price. What's nice about the hardship is that is simulates real life trading insofar as you are really really concerned about maximizing your profit margins. Also, more expensive goods see more fluctuation and are frequently lower weight, meaning better profit margins on the stuff you do sell and selling more of it. For instance, if you have access to all the goods, your chances of spotting something that is significantly below average prices is much higher. You have fewer options and less of an ability to spread risk or take advantage of opportunities. Because you can only trade in four things, you're kind of screwed. By far, the most difficult part of the game is in the beginning. These problems make MoK a very challenging trading game, but far from impossible. When you advance in the game, you will be attacked by dragons incessantly.
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The most excruciating thing that can happen regularly is that your carts break down and you're crippled, particularly if you just spent all your money on goods (which is reasonable) and you arrive someplace where it's cheaper than what you paid for it. Excruciating random events: Early in the game, the random tolls and attacks and what-have-you are minimal. Surely, Ore will be consistently cheaper in cities near mountains, right? Nope! Kaidan is an economic system where cities don't appear to have specialties, even though they may claim them, and prices change almost magically. you can buy food sometimes for 5 (which is about as low as you'll see it) at Orvoros and a neighboring village could have it for 12. Seemingly arbitrary economic system: So, villages produce food and cities consume it? But. And you're right, that makes no sense and serves literally no purpose other than to make the game that much harder by cutting into your profit margins. Practically, this means that if you buy food for 10 and go to a place where it is being sold for 11.5, you will not make a profit even though you are transporting a commodity from where it is plentiful to where it is more scarce. Every good's selling price is less than its buying price at the same location by a given percentage. In MoK, the system is slanted against you. Port Royale, Patrician) you can buy and sell goods at the same location for the same price. Bad Profit Margins: The economic system the game forces you to operate in is really, really intense. If you've looked up this guide, you're probably having trouble so you're probably encountering these problems (which are the problems I encountered): It's really only difficult in the beginning. Terminus467's Guide to Merchants of Kaidan
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