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I think it would have been great if you had in-game hands that reacted when you pulled the triggers rather than just seeing the controllers, but this is easily overlooked. There are a few issues with the VR implementation. This is a real simulation for hard-core pinball enthusiasts, and you have to respect how dogmatically they’ve stuck to their goal. At times I did wish that the developers had leveraged the power of VR on these tables to add some exciting non-real-world element but that’s just not the point of what they’re trying to achieve here.
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For better or worse it’s still just pinball. They are interesting diversions and quite addictive but they in no way change the fundamentals of what you’re doing. There is also a story and campaign mode (unlocked through DLC) that have you trying to achieve specific objectives on each board and even incorporate loose RPG levelling up mechanics in the campaign. Clearly though, if you’re a pinball aficionado, you will get a lot more mileage out of this than I did and there’s a comprehensive set of online leaderboards to compete in. It’s just never going to be a game that I play for hours on end. I do find myself coming back for the odd game here and there though as it’s very relaxing just to fire it up and have a quick blast. I enjoy playing a game of pinball for 20 minutes or so but I do tire of it relatively quickly as the limited control you have over the ball bearing and the randomness of pinball (and at this point I’m talking about both the VR game and actual pinball) frustrate me. The big question you need to ask yourself when buying this though is how much do you like pinball? Because that is all this game has to offer an amazingly genuine recreation but not much else. This game is now one of my go to games when demoing VR as while it lacks some of the wild ambition of grander games and experiences, the sheer accessibility and fidelity of what it achieves is equally compelling. The audio is completely on point and there’s even the option to turn on 3D spatial VR sound which I highly recommend.
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In hours of play I’ve yet to see the ball react unnaturally to the buffers or flippers once. The ball physics are also astonishingly real. You play the table exactly like you would a real pinball machine, pulling back the plunger to release the ball with your right hand and then placing your hands on either side of the table to use the flippers which are activated on your motion controllers via the triggers. Each table has been lovingly recreated in the minutest of detail and the artwork on each is beautifully realised and incredibly authentic. The sheer fidelity of the table is quite astonishing – it just feels like the table is actually there. Clearly, pinball is simpler (relatively speaking) to recreate in VR than something like rally driving or space travel but the developers should be commended here for just how realistic this looks and feels. I have played a lot of highly realistic simulation games in VR but I would suggest that Zaccaria pinball is the closet simulation of a real world activity that I have ever played. Developer Magic Pixel has lovingly recreated over 50 of the company’s most loved tables in this highly detailed pinball simulation game. Input – 2 x Tracked Motion Controllers, Gampadĭuring the late 1970s and early 80s, Zaccaria were an Italian pinball company that produced some of the most iconic and memorable pinball machines of that era. All other tables have a score limit and can be played until the player reaches the set score limit of the table, this can be repeated unlimited times. They had created and produced more than 35 different pinball machines between 19.Time Machine Retro table can be unlocked by joining the Zaccaria Pinball community page. Zaccaria was founded by three brothers (Marino, Franco, & Natale) and was the 3rd largest manufacturer of pinball machines in the world (behind Bally & Williams).
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